3DX MAX Autodesk 3ds Max training

Content

Full Course

Duration

240 Hours

100 %

Placement




3ds Max course

What Will You Learn

Unleash your creativity with our intensive 3ds Max course. From mastering essential navigation to advanced modeling, animation, and rendering techniques, this program equips you with the skills needed to thrive in 3D design. Led by industry experts, dive deep into the world of 3ds Max and learn to sculpt breathtaking visuals, create immersive animations, and bring your ideas to life. Whether you're a beginner or an experienced user looking to sharpen your skills, this course provides the perfect blend of theory and hands-on practice to elevate your proficiency and open doors to exciting career opportunities in animation, VFX, gaming, and more. Unlock your creativity with our comprehensive 3ds Max course, covering everything from basic navigation to advanced modeling, animation, and rendering techniques. Master industry-standard software and unleash your potential as a 3D artist in just a few weeks.

  • Introduction to 3ds Max
  • Modeling Techniques
  • Texturing and Materials
  • Lighting and Rendering
  • Animation Fundamentals
  • Special Effects and Dynamics
  • Scene Assembly and Management
  • Workflow Optimization
  • Project Work and Portfolio Development
  • Certification and Career Opportunities



Course Requirement & Module



Course Modules

» Overview of the interface and workspace.
» Navigation controls and viewport manipulation.

» Basic primitive modeling.
» Polygon modeling techniques.
» NURBS and spline modeling.
» Advanced modeling tools and modifiers.

» Applying textures to models.
» Understanding material types and properties.
» UV mapping techniques.
» Material editors and shaders.

» Introduction to various types of lights.
» Setting up lighting for scenes.
» Global Illumination and HDRI lighting.
» Lighting effects and modifiers.

» Keyframe animation.
» Character rigging and animation.
» Particle systems and dynamics.
» Animation controllers and modifiers.

» Overview of rendering engines (such as Arnold, V-Ray, or Corona).
» Render settings and output options.
» Render elements and passes.
» Post-processing and compositing.

» Keyboard shortcuts and workflow optimizations.
» Time-saving techniques.
» Project management and file organization.

» Scene organization and hierarchy.
» Grouping and linking objects.
» Scene optimization techniques.

» Scripting and automation with MaxScript.
» Advanced rendering techniques.
» Plugin usage and customization.

» Scene organization and hierarchy.
» Grouping and linking objects.
» Scene optimization techniques.

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